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List of the most commonly recurring words in Video Game Titles – Mobile Game Name Generator
A video game is an electronic game that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Depending on the platform, video games can be subcategorized into computer games and console games.
blood, last, lego, rise – 23 [BadBlood Battle Royal, Last Pirate: Survival Island Adventure, LEGO® Star Wars™: TFA, Rise of Empires: Ice and Fire, etc…]
brave, dawn, rivals, versus – 22 [Brave Frontier, Dawn of Zombies-Survival after the Last War Online, Rivals at War, Plants vs. Zombies FREE, Versus Video Games 3, etc…]
Instead of whining about our kids spending times playing video games, why not leverage video games as a powerful learning platform.
Various educational apps are now packaged as Video games and they have have tremendous success:
Prodigy Math Game: Prodigy delivers a unique learning experience through an interactive math game where success depends on correctly answering skill-building math questions. Players can earn rewards, go on quests and play with friends — all while learning new skills!
Monster Math 2: Fun Maths game for Kids: Monster Maths 2 is your child’s personal homework and math trainer. It’s fun learning games, engrossing story and an adaptive learning approach makes it a superior alternative to homework or planned lessons. Lay a solid foundation for success in Algebra or Calculus.
GramMars Wars – English Grammar Game: GramMars Wars is an educational game where you can learn and improve your English Grammar.
As in other multiplayer online battle arena (MOBA) games, each player in League of Legends controls a character (“champion”) with a set of unique abilities. Most games involve two teams of five players, with each player using a different champion.
The two teams compete to be the first to destroy the Nexus structure within the opposing base. Over the course of each game, champions become stronger and gain additional abilities by earning experience and thereby levelling up. Experience is earned by killing enemies (or being nearby when a teammate does). Champions also build strength over the course of the game by buying progressively more powerful items using gold, which is earned by killing non-player enemies, killing or assisting in killing enemy players, destroying enemy structures, or selling other items.
In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability which requires charging through kills, deaths, or spike actions. Every player starts each round with a “classic” pistol and one or more “signature ability” charge. Other weapons and ability charges can be purchased using an in game economic system which awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. The game has an assortment of weapons including sidearms, submachine guns, shotguns, machine guns, assault rifles and sniper rifles. There are automatic and semi-automatic weapons that have a shooting pattern which has to be controlled by the player in order to be able to shoot accurately.
A PlayStation 3 version followed in December 2007 when The Orange Box was ported to the system.
Later in development, the game was released as a standalone title for Windows in April 2008, and was updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve’s digital retailer Steam, with Electronic Arts handling all physical and console ports of the game.
The player can join one of two teams, RED or BLU, and choose one of 9 character classes to battle in game modes such as capture the flag and king of the hill. Development of the game was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was first announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News‘ annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell and uses Valve’s Source game engine.
Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.
Fortnite: Save the World is a player-versus-environment cooperative game, with four players collaborating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like “husks”. The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that helps to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
Fortnite Battle Royale is a player-versus-player game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a “Battle Bus” that crosses the game’s map. When they land, they must scavenge for weapons, items, resources, and even vehicles while trying to stay alive and to attack and eliminate other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming toxic storm; players outside that threshold take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
Fortnite Creative is a sandbox game mode, similar to Minecraft in that players are given complete freedom to spawn everything that is within the game on an island, and can create games such as battle arenas, race courses, platforming challenges, and more.
Players can use their pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very inventive in designing their fortifications in Creative.
While Battle Royal and Creative are free-to-play, Save the World is pay-to-play. The games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy loot boxes, in the form of piñatas shaped like llamas, to gain a random selection of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game’s battle pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a Battle Royale season.
You can always play the Fortnite android version on Bluestacks.
Warning: Fortnite android version is not available on the play store. I don’t have time to explain that right now. Please watch a YouTube video on how to download it. (Fortnite Mobile was banned from the play store because Fortnite Mobile started using their own payment system instead of the Google Play one that gave Google 30% of their profit).
Call of Duty: Warzone, the only free game in the Call of Duty series, is a multiplayer online shooter game.
Warzone features two primary game modes: Battle Royale and Plunder. It is the second main battle royale installment in the Call of Duty franchise, following the “Blackout” mode of Call of Duty: Black Ops 4 (2018). Warzone differs from Black Ops 4 by reducing reliance on equipable gadgets and instead encouraging the accumulation of a new in-game currency called Cash.
Warzone supports up to 150 players in a single match, which exceeds the typical size of 100 players seen in other battle royale titles. Some limited-time modes support 200 players.
The Battle Royale mode is similar to other titles in the genre where players compete in a continuously shrinking map to be the last player remaining. Players parachute onto a large game map, where they encounter other players. As the game progresses and players are eliminated, the playable area shrinks forcing the remaining players into tighter spaces. In Warzone, the non-playable areas become contaminated with a green gas that depletes health and eventually kills the player if they do not return to the safe playable area.
Unlike other titles, Warzone introduces a new respawn mechanic, a greater emphasis on vehicles, and a new in-game currency mechanic. Parachuting is unrestricted, with the player being allowed to open and cut their parachute an unlimited number of times while in air. At launch, the game supported trios (squads of up to three players) with an option to disable squad filling. Infinity Ward has mentioned testing the number of squad members in future updates. Four-player squads and Solo BR modes were added in following updates, while Duos was added near the end of Season 3.
Character death in Battle Royale does not necessarily translate to player defeat like in other titles. Instead, the mode offers a respawn mechanic which players can take advantage of in various ways. Players who are killed are transported to the “Gulag”, where they engage in one-on-one combat with another defeated player, with both players being given the same weaponry. The guns that the players receive have little or no attachments. Players may only enter the gulag after their first death in a match. The winner of this combat is respawned into the game. Other methods of respawn are available using the in-game currency system. Players may use the in-game currency to purchase respawn tokens for other players should they not be revived by the Gulag mechanic.
In the Plunder mode teams have to search for stacks of Cash scattered around the map to accumulate $1 million. Once found, the game goes into overtime, multiplying all Cash sums by 1.5. The team who has gathered the most money when the clock runs out is declared the winner. Players respawn automatically in this gamemode.
In addition to Battle Royale and Plunder, several limited-time modes have been introduced throughout the course of the game’s life cycle:
BR Buy Backs (originally called BR Stimulus) is a variation of Battle Royale in which players automatically respawn upon death if they have sufficient money, and the Gulag is disabled.
Blood Money is a variation of Plunder in which players gain more cash rewards from completing contracts and performing “finishing moves” (execution kills) on other players.
Warzone Rumble is a 50v50 deathmatch type game mode taking place in cut-off sections of the main Verdansk map.
Mini Royale is a 50-player mode in which players drop within a smaller circle than normal Battle Royale modes, for more squad engagements.
Juggernaut Royale features the Juggernaut killstreak dropping in random places throughout the map. Up to three Juggernauts can be active at once in the map. Once a Juggernaut is killed, another Juggernaut care package will spawn in.
Armored Royale features squads spawning in with armored trucks, which players can upgrade to be more powerful over time. Unlike normal modes, players can continue to respawn as long as their squad’s truck is intact.
Slither io is a website based online game where you play as a worm/ snake (I’m not sure) and have to grow bigger by eating the glowing stuff and killing other players and eating their points. You get killed if your head bumps into another player’s body.
“There are approximately 2.2 billion gamers in the world. Out of the estimated 7.6 billion people living on earth, as of July 2018, that means almost a third of people on this planet are gamers.” Video gaming is a big business and enjoyed worldwide.
With the increase of Cloud-Gaming, mobile has become a very valuable option for on the go gaming. With services like Google Stadia, GeForce Now, PlayStation Now, etc. you have a very big variety so you can play all the games you want on that small screen of your phone. Also, 5G will make this process even smoother.
The video game industry has (not so) quietly undergone a big number of changes: microtransactions, development costs, and competition.
The idea of a “Netflix for video games” is quite simple — a service that allows all people to play high-quality video games on any device through a subscription offering. It still remains uncertain how game streaming will shape up in the end, but reviewing the first attempts to create such a solution, we can identify some patterns.
Meta-Gaming is when you make in-game decisions based on out-of-game knowledge. This is mostly a bad thing.
Let’s consider several situations to illustrate the point.
Finding a Trap:
The Metagamer goes right to where the trap is located and spams “search” checks until he “finds” it, because he’s played this module before and remembers the trap.
The regular player searches the room once, fails, and blithely walks into a trap. Because while he knows it’s there, his character does not.
Do you see how one made a decision based on what he knew, possibly ruined a possible good storytelling moment, and cheated. The other player was able to separate what he knew from what his character knew, and made a decision based on character knowledge only. Sure, he just got lanced by a foot-spike, but everyone is in the moment, committed to the story.
Fighting:
The Metagamer plans an L-shaped ambush per Chapter 3–17 b. (2), FM7–8 Infantry Rifle Platoon and Squad, adjusted to account for swords, spears, and bows instead of rifles, machineguns, and grenades.
The regular gamer remembers his character barely knows which end of a sword to hold, and either lets the fighter plan the ambush, or just waits in the bushes by the trail for the target to get close.
I’ve been guilty of this several times. In my last game, I was literally planning an ambush for some hobgoblins before cutting myself off. “Nope, Katrina doesn’t know any of this,” and shut up.
Monsters:
The Metagamer knows the weak-spot of the monster and slams it right off the bat, ruining what could have been an epic fight. He’s memorized the monster manual, and despite his character never before even hearing of this monster, he’s got it’s MO memorized.
The regular gamer may or may not know about the monster, but fights it as his character would, because his character doesn’t know that it’s vulnerable to, say, cold.
In my last game, we fought a midlin-small red dragon. As it happened, Katrina had found a ring of fire resistance. Yay! And while I know that Red Dragons do not have a special vulnerability to cold, she assumed they did, and kept peppering it with Ray of Frost. And while it didn’t do extra damage, she did manage to distract it long enough for some teammates to get behind it, especially when it blasted her with fire and she just stood there and took it.
Leveling:
When it’s time to level up, the Metagamer makes decisions based on mechanical advantage. He may multiclass or pick up feats based on what he thinks the next adventure will be, or just try to get the biggest ACC, AC, Dam, or whatever he can get. He may multiclass his fighter into a Paladin to pick up Smite, because he thinks they’ll be dealing with undead soon.
The regular player levels up based on what makes the most sense for the character. He may also muticlass his fighter into a Paladin, but it’s because he found religion.
Now, for a counter-example. I was in a sci-fi game once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually.
I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming.
Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.
I only recently got to play it because I was busy platinuming another game, so I'm a bit late on the hype train. But still this game was incredible, the combat was absolutely solid, with a lot of variety offered by the different power-ups, the platforming was great, especially in the levels that were purely a beginning to end platforming challenge, you really need to keep on your toes in them, I must've died over a dozen times in some of them. I loved seeing all the different bot references, my favourites by far were: Nathan Drake Lara Croft Kat and Raven from Gravity Rush Cole Macgrath, Delsin Rowe and Abigail "Fetch" Walker from the Infamous series Jak & Daxter Ratchet, Clank and Rivet Sly Cooper Crash Bandicoot This was a supremely fun game to platinum, we wanted a full scale Astro's Playroom, and wow, we definitely got it. submitted by /u/Xenozip3371Alpha [link] [comments]
Recently I had a very serious accident and can't use my rights hand. It will be about a year to gain a full functionality again. So as I'll have much free time I was wondering if there are any interesting games I could play one-handed with keyboard only. I would be grateful for recomendations. submitted by /u/Proof-Possible-2696 [link] [comments]
I have heard from a lot of people that the Starcraft games have quite a steep learning curve, but that much of that is on the online multiplayer. Do the campaigns have a high learning curve as well? Worth noting that I have no experience in RTS games. submitted by /u/Odd_Radio9225 [link] [comments]
I was thinking about how Hello Games turned No Man’s Sky about from the industries biggest laughing stock to a game that’s right at the top of many people’s lists and they’re STILL going. submitted by /u/Kitchen-Plant664 [link] [comments]
I’ve tried skylines, planet coaster, Jurassic world evo, thrillville etc. I always think about this damn game. I tried getting it to run on pc but that’s a whole complicated thing since it’s so old and not sold anywhere. Then my ps1 can’t connect to the hd tv to I got an adapter. Adapter didn’t work. Luckily the ps3 just works submitted by /u/TheOriginalFluff [link] [comments]
Stopped in to buy a Final Fantasy X for the switch and found it used. It was advertised as no X-2 included because it’s a download code, but I figured it was a decent price so I’d pick it up and deal with no X-2 when the time came. Got out to my car and saw that there actually was a piece of paper with a sticker on it and a code for X-2. Logged into the Nintendo website and entered the code and it worked! Stoked to give this game a shot, I’ve heard great things about it submitted by /u/qaasq [link] [comments]
A game that had no real conclusion or lots of questions left unanswered that make it look like it should’ve had a sequel or a sequel was planned but it was never released or made. submitted by /u/Johnnyboyeh [link] [comments]
personally it’s the only game in years that’s had me itching to play it more and it feels like I’m getting the love of gaming back. submitted by /u/Emergency-Hungry [link] [comments]
For me it’s the lords of the fallen game that came out last year.It has its issues yes but I just love the story and the unique elements in the gameplay they put.Personally I don’t think it deserves the hate it gets. submitted by /u/-This-cant-be-real- [link] [comments]
Title. She has a mac (which makes it even harder) and also isnt too much of a gamer herself, but she does enjoy playing board and card games. Just simply looking for a nice game to spend time with her when we are distanced from each other. Anyone have any suggestions? submitted by /u/CardiologistSilent22 [link] [comments]
Super Champs: A Rewarding Experience with $CHAMP
Super Champs is not just a platform for exciting games and immersive experiences; it’s…Continue reading on Medium »
Ever since I joined SA World, I have started getting to know the world of gaming better. SA World has exposed me to a lot of knowledge. I…Continue reading on Medium »
This game made a great first impression on me. The first hour or two was tight, with an exciting story, varied gameplay, and just seeming like a fun adventure. I was really enjoying it. Even Toshara I was having a lot of fun with the addition of the speeder, open world, and faction system. Mirogana is a mostly well designed city (I got lost more than a few times) with an especially great overall vibe and interesting faction base headquarters that changed as you allied with factions. I started the game off doing every mission and treasure hunt on Toshara and enjoyed my time there. But, I was starting to see the limitations of gameplay. The world was beautiful and seemed exciting but it felt like you were existing alongside it rather than it. You couldn’t climb much in the open world, limiting exploration, and in the city you could hardly interact with anything. NPC’s wouldn’t notice or react to you and at times it felt like walking through a (beautiful) demo rather than existing in a game. I also was lamenting the lack of fluidity in movement. The rope and climbing felt slow and clunkier than Uncharted (which I was really hoping the game would be like). Not to mention not as exciting in terms of paths, setpieces, or even Uncharted’s famous stumbling during climbs. Still, I was enjoying the game despite these faults and I was excited when I got my spaceship, the space gameplay feeling like what I wished Starfield’s space stuff played like. I had a lot of fun doing the exciting mission on foot gameplay at the end of the first section. Once I got to Kijimi however the limitations and faults began to show even more. The city wasn’t very beautiful (though it wasn’t supposed to be, so this can be forgiven) and the interactivity was very limited. Still, the “outside” of the city sections were exciting and adventure filled and I was having a good time. The world was made with love that you could see in things like the cute eating a meal with Nix that the developers didn’t have to do but still devoted time to. And the game still felt very Star Wars. The next two planets made me feel a lot more disappointed than they opened the game up. The gameplay was still the same, with the gunplay getting tired and the stealth beginning to show its cracks. More than that, the worlds just didn’t feel great. Akiva was largely the same throughout, just lots of green and water and the interconnectedness of the map didn’t amaze me like the level design in the Jedi games did. Tattooine even moreso, just a whole load of desert (which makes sense of course). But these are two of the game’s four planets and they feel like single biomes (really, all the planets were, I came to realize) and none of them really felt beautiful to me on my 1440p maxed out settings. I was really disappointed by the time I got to Tattooine, with even Mos Eisley boring me, and I am a huge Star Wars fan. The game never really evolved, just stayed more of the same with the addition of a couple of biomes. Uncharted and the Jedi games had consistent base gameplay too, but those were a hell of a lot more fun. Outlaws started off fun but never thrilled me and grew weary over time as I saw more of the classic Ubisoft “sneak onto enemy bases” gameplay that I’d seen in many Assassin’s Creed games and the new Avatar game. And the story was really just not that good, most of all because of the characters. ND5 was a pretty boring main companion, seeming a bit too much like a generic human-type droid and none of the experts were featured enough for me to care about them. I was waiting for the story to really get exciting, and then I was just disappointed as I realized what the game’s version of exciting story meant. Not to mention, the factions were less of a factor than I’d been led to believe. Sure, I had the Pikes chasing me everywhere I went and I could walk onto any Crimson Dawn or Hutt base and buy cool gear but the exclusive missions I played were just more contracts. Steal this cargo, interrupt this weapons deal, yadda yadda yadda. All of which brings us to the final section of the game. Here the gameplay felt more of the same, and it was more apparent than ever that the “setpieces” were really just basic levels - they didn’t alter with explosions or the floor breaking like Uncharted or the Jedi games and the explosions were just kind of eh. The gameplay was more of the same - sneak your way around a mostly linear base with some rooms to really play around with the game’s mediocre stealth that might change into a shootout where you need to make sure no alarms get raised. And most of all, the story just did not do it for me. I was not attached to any of the characters, even disliking some, was not really afraid of the villain, and saw most of the twists coming. It was disappointing to say the least. And that’s where I left it. I may do more contracts and play around with the faction system while I seek out to fully upgrade my abilities/speeder/weapons but that’s mostly because I haven’t settled on what game to play next (until GoW Ragnarok releases on PC next week). I love Star Wars, but did not love this game. It felt repetitive and limited, with little to no excitement or variation with the setpieces. I was a big defender of this game at first but came to agree with a lot of the criticisms I saw, as well as how it still felt pretty “Ubisoft like” with its stealth mechanics and repetitive base structure. Which could be ok - Ghost of Tsushima had repetitive base structure , but it at also had exciting story and terrific gameplay. I cared about the world and was happy to be in it. With Outlaws, I was really only happy to be in it because it was Star Wars. Otherwise, I may have dropped the game midway through. Final rating: 5.5 (with a Star Wars cushion) I definitely don’t regret playing it and had fun with it, but that fun withered and I was very ready to put it down by the end. Edit: All this and I haven’t even mentioned the technical bugs! I experienced crashes, 5-10) as well as a frequent glitch where it would be like a second camera would shake along with the first. This would usually only last a cutscene, but sometimes (maybe 3 times) lingered into gameplay and I had to restart the game. Game is pretty demanding, much more so than the Jedi games, though it is newer. And lastly (probably), this game has a cinematic perspective so it is ultra widescreen and has black bars on top and bottom if you’re on a normal display. This really bothered me. You can zoom in to fill the screen, but this cuts off the sides of the screen and (to me) feels awkward. My least favorite parts of the game were the interactivity, story, platforming, and set pieces (or lack thereof). Gunplay and stealth weren’t bad but weren’t enough to compensate for these deficiencies. submitted by /u/theonetowalkinthesun [link] [comments]
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There have been many games that have been dubbed "The X killer," but they always fail to do so. Games like Overwatch, which was called the "TF2 killer" and failing and now recently with InZOI being called a "Sims killer." I'm wondering if there has actually been a case of a game that took inspiration from an older game of the same genre and successfully surpassed its original inspiration and actually killed off the older game. Has this ever happened before, or is it not possible for some legacy games? submitted by /u/whamorami [link] [comments]
Let's say, in my country every AAA game is costing like a half of minimal salary, and my country doesn't have any regional prices on Steam. I heard that Denuvo becomed an uncrackable thing, but thank god, I realised about shared Steam accounts. I could buy them at very cheap and affordable price. submitted by /u/LeoManastorm [link] [comments]
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