What are the Top 5 things that can say a lot about a software engineer or programmer’s quality?
When it comes to the quality of a software engineer or programmer, there are a few key things that can give you a good indication. First, take a look at their code quality. A good software engineer will take pride in their work and produce clean, well-organized code. They will also be able to explain their code concisely and confidently. Another thing to look for is whether they are up-to-date on the latest coding technologies and trends. A good programmer will always be learning and keeping up with the latest industry developments. Finally, pay attention to how they handle difficult problems. A good software engineer will be able to think creatively and come up with innovative solutions to complex issues. If you see these qualities in a software engineer or programmer, chances are they are of high quality.
Below are the top 5 things can say a lot about a software engineer/ programmer’s quality?
- The number of possible paths through the code (branch points) is minimized. Top quality code tends to be much more straight line than poor code. As a result, the author can design, code and test very quickly and is often looked at as a programming guru. In addition this code is far more resilient in Production.
- The code clearly matches the underlying business requirements and can therefore be understood very quickly by new resources. As a result there is much less tendency for a maintenance programmer to break the basic design as opposed to spaghetti code where small changes can have catastrophic effects.
- There is an overall sense of pride in the source code itself. If the enterprise has clear written standards, these are followed to the letter. If not, the code is internally consistent in terms of procedure/object, function/method or variable/attribute naming. Also indentation and continuations are universally consistent throughout. Last but not least, the majority of code blocks are self-evident to the requirements and where not the case, adequate purpose focused documentation is provided.
In general, I have seen two types of programs provided for initial Production deployment. One looks like it was just written moments ago and the other looks like it has had 20 years of maintenance performed on it. Unfortunately, the authors of the second type cannot generally see the difference so it is a lost cause and we just have to continue to deal with the problems. - In today’s programming environment, a project may span many platforms, languages etc. A simple web page may invoke an API which in turn accesses a database. For this example lets say JavaScript – Rest API – C# – SQL – RDBMS. The programmer can basically embed logic anywhere in this chain, but needs to be aware of reuse, performance and maintenance issues. For instance, if a part of the process requires access to three database tables, it is both faster and clearer to allow the DBMS engine return a single query than compare the tables in the API code. Similarly every business rule coded in the client side reduces re-usability potential.
Top quality developers understand these issues and can optimize their designs to take advantages of the strengths of the component technologies. - The ability to stay current with new trends and technologies. Technology is constantly evolving, and a good software engineer or programmer should be able to stay up-to-date on the latest trends and technologies in order to be able to create the best possible products.
To conclude:
Below are other things to consider when hiring good software engineers or programmers:
- The ability to write clean, well-organized code. This is a key indicator of a good software engineer or programmer. The ability to write code that is easy to read and understand is essential for creating high-quality software.
- The ability to test and debug code. A good coder should be able to test their code thoroughly and identify and fix any errors that may exist.
- The ability to write efficient code. Software engineering is all about creating efficient solutions to problems. A good software engineer or programmer will be able to write code that is efficient and effective.
- The ability to work well with others. Software engineering is typically a team-based effort. A good software engineer or programmer should be able to work well with others in order to create the best possible product.
- The ability to stay current with new trends and technologies.
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List of Freely available programming books - What is the single most influential book every Programmers should read
- Bjarne Stroustrup - The C++ Programming Language
- Brian W. Kernighan, Rob Pike - The Practice of Programming
- Donald Knuth - The Art of Computer Programming
- Ellen Ullman - Close to the Machine
- Ellis Horowitz - Fundamentals of Computer Algorithms
- Eric Raymond - The Art of Unix Programming
- Gerald M. Weinberg - The Psychology of Computer Programming
- James Gosling - The Java Programming Language
- Joel Spolsky - The Best Software Writing I
- Keith Curtis - After the Software Wars
- Richard M. Stallman - Free Software, Free Society
- Richard P. Gabriel - Patterns of Software
- Richard P. Gabriel - Innovation Happens Elsewhere
- Code Complete (2nd edition) by Steve McConnell
- The Pragmatic Programmer
- Structure and Interpretation of Computer Programs
- The C Programming Language by Kernighan and Ritchie
- Introduction to Algorithms by Cormen, Leiserson, Rivest & Stein
- Design Patterns by the Gang of Four
- Refactoring: Improving the Design of Existing Code
- The Mythical Man Month
- The Art of Computer Programming by Donald Knuth
- Compilers: Principles, Techniques and Tools by Alfred V. Aho, Ravi Sethi and Jeffrey D. Ullman
- Gödel, Escher, Bach by Douglas Hofstadter
- Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin
- Effective C++
- More Effective C++
- CODE by Charles Petzold
- Programming Pearls by Jon Bentley
- Working Effectively with Legacy Code by Michael C. Feathers
- Peopleware by Demarco and Lister
- Coders at Work by Peter Seibel
- Surely You're Joking, Mr. Feynman!
- Effective Java 2nd edition
- Patterns of Enterprise Application Architecture by Martin Fowler
- The Little Schemer
- The Seasoned Schemer
- Why's (Poignant) Guide to Ruby
- The Inmates Are Running The Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
- The Art of Unix Programming
- Test-Driven Development: By Example by Kent Beck
- Practices of an Agile Developer
- Don't Make Me Think
- Agile Software Development, Principles, Patterns, and Practices by Robert C. Martin
- Domain Driven Designs by Eric Evans
- The Design of Everyday Things by Donald Norman
- Modern C++ Design by Andrei Alexandrescu
- Best Software Writing I by Joel Spolsky
- The Practice of Programming by Kernighan and Pike
- Pragmatic Thinking and Learning: Refactor Your Wetware by Andy Hunt
- Software Estimation: Demystifying the Black Art by Steve McConnel
- The Passionate Programmer (My Job Went To India) by Chad Fowler
- Hackers: Heroes of the Computer Revolution
- Algorithms + Data Structures = Programs
- Writing Solid Code
- JavaScript - The Good Parts
- Getting Real by 37 Signals
- Foundations of Programming by Karl Seguin
- Computer Graphics: Principles and Practice in C (2nd Edition)
- Thinking in Java by Bruce Eckel
- The Elements of Computing Systems
- Refactoring to Patterns by Joshua Kerievsky
- Modern Operating Systems by Andrew S. Tanenbaum
- The Annotated Turing
- Things That Make Us Smart by Donald Norman
- The Timeless Way of Building by Christopher Alexander
- The Deadline: A Novel About Project Management by Tom DeMarco
- The C++ Programming Language (3rd edition) by Stroustrup
- Patterns of Enterprise Application Architecture
- Computer Systems - A Programmer's Perspective
- Agile Principles, Patterns, and Practices in C# by Robert C. Martin
- Growing Object-Oriented Software, Guided by Tests
- Framework Design Guidelines by Brad Abrams
- Object Thinking by Dr. David West
- Advanced Programming in the UNIX Environment by W. Richard Stevens
- Hackers and Painters: Big Ideas from the Computer Age
- The Soul of a New Machine by Tracy Kidder
- CLR via C# by Jeffrey Richter
- The Timeless Way of Building by Christopher Alexander
- Design Patterns in C# by Steve Metsker
- Alice in Wonderland by Lewis Carol
- Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig
- About Face - The Essentials of Interaction Design
- Here Comes Everybody: The Power of Organizing Without Organizations by Clay Shirky
- The Tao of Programming
- Computational Beauty of Nature
- Writing Solid Code by Steve Maguire
- Philip and Alex's Guide to Web Publishing
- Object-Oriented Analysis and Design with Applications by Grady Booch
- Effective Java by Joshua Bloch
- Computability by N. J. Cutland
- Masterminds of Programming
- The Tao Te Ching
- The Productive Programmer
- The Art of Deception by Kevin Mitnick
- The Career Programmer: Guerilla Tactics for an Imperfect World by Christopher Duncan
- Paradigms of Artificial Intelligence Programming: Case studies in Common Lisp
- Masters of Doom
- Pragmatic Unit Testing in C# with NUnit by Andy Hunt and Dave Thomas with Matt Hargett
- How To Solve It by George Polya
- The Alchemist by Paulo Coelho
- Smalltalk-80: The Language and its Implementation
- Writing Secure Code (2nd Edition) by Michael Howard
- Introduction to Functional Programming by Philip Wadler and Richard Bird
- No Bugs! by David Thielen
- Rework by Jason Freid and DHH
- JUnit in Action
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