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Requirements For Access to Electronics For Kids During Vacation.
If you’re like me, you’re probably wondering how much screen time is appropriate for your kids during vacation. After all, we want them to enjoy themselves and have some fun, but we don’t want them to spend the whole time in front of a screen. So, what are the requirements for access to electronics for kids during vacation? Check out this blog post to find out!
We are living in a world where electronics are accessible easily and makes it very easy for our kids to get addicted to. It is important to create some boundaries to allow our kids to not get addicted to electronics and at the same time give them some access.
According to a recent study, 84 percent of parents said they give their kids some access to electronics while on vacation. But what are the rules for when and how long kids can access devices? And is it different for different types of vacations? Here’s a look at the guidelines for different types of vacations.
In my case, I have noticed that my kids spend a lot of time on electronics playing video games (fortnite), accessing YouTube videos, Tik tok, etc…
During school, they don’t access Electronics when they are in class and have activities and homework after school and week ends. We usually let them have full access to Electronics in their downtime.
During summer vacation, kids have plenty of time and tend to easily go to their electronics when they get bored.
I came up with a list of verifiable actions and requirement for my kids to access electronics during the summer vacations.
The requirement centers around workout, help with chores, kumon math, reading, selling and social skills.
I tried to make a list that must be checked at the end of each activity.
It might seem a lot, but trust me, the kids will go to extreme length to have access to their Electronics and i was surprised that they easily went through this list and checked everything during the first day and I was impressed.
Once they check everything, I give them full access to their electronics. By the time, they get everything checked, they are tired and only spend about 1 to 2 hours before falling asleep, which is a fair amount.
Below are the Requirements For Access to Electronics For Kids During Vacation:
On list 12, I get them to sell old items and old books not needed in the house as in a garage sale. It turned out to be one of their favorite activities. Whatever they sell go to their piggy banks. This activity help them develop their social skills because they talk to neighbors and people in the neighborhood and get them to buy something.
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List of the most commonly recurring words in Video Game Titles – Mobile Game Name Generator
A video game is an electronic game that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Depending on the platform, video games can be subcategorized into computer games and console games.
Instead of whining about our kids spending times playing video games, why not leverage video games as a powerful learning platform.
Various educational apps are now packaged as Video games and they have have tremendous success:
Prodigy Math Game: Prodigy delivers a unique learning experience through an interactive math game where success depends on correctly answering skill-building math questions. Players can earn rewards, go on quests and play with friends — all while learning new skills!
Monster Math 2: Fun Maths game for Kids: Monster Maths 2 is your child’s personal homework and math trainer. It’s fun learning games, engrossing story and an adaptive learning approach makes it a superior alternative to homework or planned lessons. Lay a solid foundation for success in Algebra or Calculus.
GramMars Wars – English Grammar Game: GramMars Wars is an educational game where you can learn and improve your English Grammar.
As in other multiplayer online battle arena (MOBA) games, each player in League of Legends controls a character (“champion”) with a set of unique abilities. Most games involve two teams of five players, with each player using a different champion.
The two teams compete to be the first to destroy the Nexus structure within the opposing base. Over the course of each game, champions become stronger and gain additional abilities by earning experience and thereby levelling up. Experience is earned by killing enemies (or being nearby when a teammate does). Champions also build strength over the course of the game by buying progressively more powerful items using gold, which is earned by killing non-player enemies, killing or assisting in killing enemy players, destroying enemy structures, or selling other items.
In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability which requires charging through kills, deaths, or spike actions. Every player starts each round with a “classic” pistol and one or more “signature ability” charge. Other weapons and ability charges can be purchased using an in game economic system which awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. The game has an assortment of weapons including sidearms, submachine guns, shotguns, machine guns, assault rifles and sniper rifles. There are automatic and semi-automatic weapons that have a shooting pattern which has to be controlled by the player in order to be able to shoot accurately.
A PlayStation 3 version followed in December 2007 when The Orange Box was ported to the system.
Later in development, the game was released as a standalone title for Windows in April 2008, and was updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve’s digital retailer Steam, with Electronic Arts handling all physical and console ports of the game.
The player can join one of two teams, RED or BLU, and choose one of 9 character classes to battle in game modes such as capture the flag and king of the hill. Development of the game was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was first announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News‘ annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell and uses Valve’s Source game engine.
Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.
Fortnite: Save the World is a player-versus-environment cooperative game, with four players collaborating towards a common objective on various missions. The game is set after a fluke storm appears across Earth, causing 98% of the population to disappear, and the survivors to be attacked by zombie-like “husks”. The players take the role of commanders of home base shelters, collecting resources, saving survivors, and defending equipment that helps to either collect data on the storm or to push back the storm. From missions, players are awarded a number of in-game items, which include hero characters, weapon and trap schematics, and survivors, all of which can be leveled up through gained experience to improve their attributes.
Fortnite Battle Royale is a player-versus-player game for up to 100 players, allowing one to play alone, in a duo, or in a squad (usually consisting of three or four players). Weaponless players airdrop from a “Battle Bus” that crosses the game’s map. When they land, they must scavenge for weapons, items, resources, and even vehicles while trying to stay alive and to attack and eliminate other players. Over the course of a round, the safe area of the map shrinks down in size due to an incoming toxic storm; players outside that threshold take damage and can be eliminated if they fail to quickly evacuate. This forces remaining players into tighter spaces and encourages player encounters. The last player, duo, or squad remaining is the winner.
Fortnite Creative is a sandbox game mode, similar to Minecraft in that players are given complete freedom to spawn everything that is within the game on an island, and can create games such as battle arenas, race courses, platforming challenges, and more.
Players can use their pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very inventive in designing their fortifications in Creative.
While Battle Royal and Creative are free-to-play, Save the World is pay-to-play. The games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy loot boxes, in the form of piñatas shaped like llamas, to gain a random selection of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game’s battle pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a Battle Royale season.
You can always play the Fortnite android version on Bluestacks.
Warning: Fortnite android version is not available on the play store. I don’t have time to explain that right now. Please watch a YouTube video on how to download it. (Fortnite Mobile was banned from the play store because Fortnite Mobile started using their own payment system instead of the Google Play one that gave Google 30% of their profit).
Warzone features two primary game modes: Battle Royale and Plunder. It is the second main battle royale installment in the Call of Duty franchise, following the “Blackout” mode of Call of Duty: Black Ops 4 (2018). Warzone differs from Black Ops 4 by reducing reliance on equipable gadgets and instead encouraging the accumulation of a new in-game currency called Cash.
Warzone supports up to 150 players in a single match, which exceeds the typical size of 100 players seen in other battle royale titles. Some limited-time modes support 200 players.
The Battle Royale mode is similar to other titles in the genre where players compete in a continuously shrinking map to be the last player remaining. Players parachute onto a large game map, where they encounter other players. As the game progresses and players are eliminated, the playable area shrinks forcing the remaining players into tighter spaces. In Warzone, the non-playable areas become contaminated with a green gas that depletes health and eventually kills the player if they do not return to the safe playable area.
Unlike other titles, Warzone introduces a new respawn mechanic, a greater emphasis on vehicles, and a new in-game currency mechanic. Parachuting is unrestricted, with the player being allowed to open and cut their parachute an unlimited number of times while in air. At launch, the game supported trios (squads of up to three players) with an option to disable squad filling. Infinity Ward has mentioned testing the number of squad members in future updates. Four-player squads and Solo BR modes were added in following updates, while Duos was added near the end of Season 3.
Character death in Battle Royale does not necessarily translate to player defeat like in other titles. Instead, the mode offers a respawn mechanic which players can take advantage of in various ways. Players who are killed are transported to the “Gulag”, where they engage in one-on-one combat with another defeated player, with both players being given the same weaponry. The guns that the players receive have little or no attachments. Players may only enter the gulag after their first death in a match. The winner of this combat is respawned into the game. Other methods of respawn are available using the in-game currency system. Players may use the in-game currency to purchase respawn tokens for other players should they not be revived by the Gulag mechanic.
In the Plunder mode teams have to search for stacks of Cash scattered around the map to accumulate $1 million. Once found, the game goes into overtime, multiplying all Cash sums by 1.5. The team who has gathered the most money when the clock runs out is declared the winner. Players respawn automatically in this gamemode.
In addition to Battle Royale and Plunder, several limited-time modes have been introduced throughout the course of the game’s life cycle:
BR Buy Backs (originally called BR Stimulus) is a variation of Battle Royale in which players automatically respawn upon death if they have sufficient money, and the Gulag is disabled.
Blood Money is a variation of Plunder in which players gain more cash rewards from completing contracts and performing “finishing moves” (execution kills) on other players.
Warzone Rumble is a 50v50 deathmatch type game mode taking place in cut-off sections of the main Verdansk map.
Mini Royale is a 50-player mode in which players drop within a smaller circle than normal Battle Royale modes, for more squad engagements.
Juggernaut Royale features the Juggernaut killstreak dropping in random places throughout the map. Up to three Juggernauts can be active at once in the map. Once a Juggernaut is killed, another Juggernaut care package will spawn in.
Armored Royale features squads spawning in with armored trucks, which players can upgrade to be more powerful over time. Unlike normal modes, players can continue to respawn as long as their squad’s truck is intact.
Slither io is a website based online game where you play as a worm/ snake (I’m not sure) and have to grow bigger by eating the glowing stuff and killing other players and eating their points. You get killed if your head bumps into another player’s body.
“There are approximately 2.2 billion gamers in the world. Out of the estimated 7.6 billion people living on earth, as of July 2018, that means almost a third of people on this planet are gamers.” Video gaming is a big business and enjoyed worldwide.
With the increase of Cloud-Gaming, mobile has become a very valuable option for on the go gaming. With services like Google Stadia, GeForce Now, PlayStation Now, etc. you have a very big variety so you can play all the games you want on that small screen of your phone. Also, 5G will make this process even smoother.
The video game industry has (not so) quietly undergone a big number of changes: microtransactions, development costs, and competition.
The idea of a “Netflix for video games” is quite simple — a service that allows all people to play high-quality video games on any device through a subscription offering. It still remains uncertain how game streaming will shape up in the end, but reviewing the first attempts to create such a solution, we can identify some patterns.
Meta-Gaming is when you make in-game decisions based on out-of-game knowledge. This is mostly a bad thing.
Let’s consider several situations to illustrate the point.
Finding a Trap:
The Metagamer goes right to where the trap is located and spams “search” checks until he “finds” it, because he’s played this module before and remembers the trap.
The regular player searches the room once, fails, and blithely walks into a trap. Because while he knows it’s there, his character does not.
Do you see how one made a decision based on what he knew, possibly ruined a possible good storytelling moment, and cheated. The other player was able to separate what he knew from what his character knew, and made a decision based on character knowledge only. Sure, he just got lanced by a foot-spike, but everyone is in the moment, committed to the story.
The Metagamer plans an L-shaped ambush per Chapter 3–17 b. (2), FM7–8 Infantry Rifle Platoon and Squad, adjusted to account for swords, spears, and bows instead of rifles, machineguns, and grenades.
The regular gamer remembers his character barely knows which end of a sword to hold, and either lets the fighter plan the ambush, or just waits in the bushes by the trail for the target to get close.
I’ve been guilty of this several times. In my last game, I was literally planning an ambush for some hobgoblins before cutting myself off. “Nope, Katrina doesn’t know any of this,” and shut up.
The Metagamer knows the weak-spot of the monster and slams it right off the bat, ruining what could have been an epic fight. He’s memorized the monster manual, and despite his character never before even hearing of this monster, he’s got it’s MO memorized.
The regular gamer may or may not know about the monster, but fights it as his character would, because his character doesn’t know that it’s vulnerable to, say, cold.
In my last game, we fought a midlin-small red dragon. As it happened, Katrina had found a ring of fire resistance. Yay! And while I know that Red Dragons do not have a special vulnerability to cold, she assumed they did, and kept peppering it with Ray of Frost. And while it didn’t do extra damage, she did manage to distract it long enough for some teammates to get behind it, especially when it blasted her with fire and she just stood there and took it.
When it’s time to level up, the Metagamer makes decisions based on mechanical advantage. He may multiclass or pick up feats based on what he thinks the next adventure will be, or just try to get the biggest ACC, AC, Dam, or whatever he can get. He may multiclass his fighter into a Paladin to pick up Smite, because he thinks they’ll be dealing with undead soon.
The regular player levels up based on what makes the most sense for the character. He may also muticlass his fighter into a Paladin, but it’s because he found religion.
Now, for a counter-example. I was in a sci-fi game once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually.
I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming.
Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.
For $10 on Amazon, how could I not. Color screen, sound, rechargeable and about the size of a credit card. Tech is so cool. I played this back on an old PC in Jr High and it ran on a large Floppy Disk. submitted by /u/FroggyNight [link] [comments]
All the classic Nintendo games on your PS1 with the SEGA master system collection. Wow! There's a lot to unpack here. Isn't all this classic material on one disc too dangerous? submitted by /u/Double_crossby [link] [comments]
Hello console RTS fans! It has come to my attention that Company of Heroes 3 is releasing tomorrow on consoles. Since I know that many of you might not be on Steam, I came here to warn you. Company of Heroes 3 is severely unfinished and unpolished & lacks content, but its still being sold as an AAA title. I am not a veteran of the series, Ive only played COH2 before COH3, but I can tell its not an improvement in the series and most certainly and most importantly NOT worth 60e/£/$. As it is now, the game resembles a Early Access title and its post (PC) launch updates have been extremely slow and lacking. Relic just fired 120 members from their team, which according to them "helps them focus on their core franchises". If we are being realistic, it certainly wont make them update & fix the game any faster. Whats wrong with the game, you may ask? Its buggy, the SP content is repetitive and boring, the AI is extremely bad and provides no challenge even at the hardest difficulty, the mechanics in the "game-selling" new "dynamic" "strategic" 4x map are straight up broken and lack impact and most importantly, the game has very few maps for the MP. For 3vs3 theres 3 of them, out of which 1 is a poorly revisioned 4vs4 map that is extremely unbalanced and for 4vs4 theres only 2 maps! Theres also a bunch of bugs that can decide a match. On top of these, the game also lacks very basic MP game functionalities like surrender button & leaver penalties (the lack of these leads to people quitting games early on, before the match is actually decided), reconnecting possibility, replay feature, ability to see which player is who (theres color codes but no names) etc. If you dont want to be a part of the problem that is devs & publishers getting away with releasing unfinished garbage for AAA prices, then adding microtransactions with the first "major" update after the failed launch, dont buy the game at full price. (The MCTs are skins, grossly over-priced with a predatory pricing system) I know there arent a lot of RTS games for consoles, but I highly recommend patience in this case. Its also important to note that Relic team members continuously lied during the dev't to sell their game to the fans of the franchise. COH3 will be sold at -50% or even bigger discount before the end of the year. Personally I feel like the game is worth 20e at max atm and I have played the campaign through with the highest difficulty and MP extensively enough. Dont want to take my word for it? Here is a link to the Steam page reviews. This is not a review bombing, these are peoples actual opinions on the games state. Note how the recent reviews are even worse than the initial 54% recommend, this is due to the poor reception of after-launch support, or lack of it. Relic has kept insisting that they plan on developing the game for years, but their actions & lack there of and lies during the dev't lead me and a big part of the community to doubt it. The game might get better at some point, but again, its not even close to being worth a full AAA price at this time. Thanks for reading and being a responsible consumer. Vote with your wallet! submitted by /u/p4nnus [link] [comments]
Use this post to look for new friends to game with! Share your gamer tag & platform, and meet new people! This thread is posted weekly on Mondays (adjustments made as needed). submitted by /u/AutoModerator [link] [comments]